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Maurice Molyneaux

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Click the images
for specifics of
my involvement.


Ecco package

Drakan image

DS9 Box

Jungle Book Box

Rules 2 Box

Peter Pan Box

Rules Box

Other Designs

Resumé

ACCOMPLISHMENTS

  • Lead designer on six published games.
  • 14 years experience in the game industry.
  • Over 80 magazine publishing credits.

  • WORK EXPERIENCE

    NuvoStudios, Inc.  San Francisco, CA May 2000–Present

    Director of Production
  • Responsible for day to day direction of internal production of titles as well as some external developers. Manage scheduling, tasking, guiding the designs and overseeing the work of programmers and artists. Directed production of over 20 titles for gaming kiosks, cell phones, Pocket PCs, Palms, and web games, for clients including Sony Pictures, Disney/ESPN, Mattel, and Midway.
  • Appaloosa Interactive for Sega of Europe Feb. 1999–April 2000

    Contract Game Designer/Consultant
  • Designer on Ecco the Dolphin: Defender of the Future for the Sega Dreamcast, published 2000.
  • Was brought aboard this project midstream to take over many design tasks. Ultimately responsible for writing the game story and virtually all of the dialogues.
  • Psygnosis, Inc., San Francisco, CA July 1997–Sept. 1998

    Game Designer & Associate Producer
  • Associate Producer, Drakan for the PC. Restructured the game story and wrote the script that is the basis of the story structure and dialogue for the final product.
    Associate Producer, Metal Fatigue for the PC. General AP work and story scripting that is the basis of the story structure and dialogue for the final product.
  • Lead Designer for Control Freak, an action/strategy game for the PC.
  • Lead Designer for Real War™ concept, developed with a Dept. of Defense contractor.
  • Playmates Interactive Entertainment, Costa Mesa, CA 1993–1996

    Contract Game Designer/Consultant
  • Designed Star Trek: Deep Space Nine for the Sega Genesis, published 1995.
  • Developed several game concepts into full design documents.
  • Created proposals and presentations for Playmates' software and toy licenses.
  • Appaloosa Interactive for Electronic Arts (E.A. Kids), San Mateo, CA 1992–1993

    Contract Game Designer
  • Designed Jungle Book: A Story Painting Adventure for the PC, published 1995.
  • Designed Peter Pan: A Story Painting Adventure for the PC, published 1993.
  • Omnitrend Software, Farmington, CT 1989–1993

    Game Designer/Art Director
  • Co-designed and art directed Rules of Engagement 2 for the PC and Amiga, published by Impressions in 1993.
  • Co-designed and art directed Rules of Engagement for the PC and Amiga, published by Mindcraft in 1991.

  • TECHNICAL SKILL SUMMARY

  • MS Word
  • MS Excel
  • MS Project
  • HTML
  • PhotoShop
  • 3D Level Design

  • WORKSHOPS

  • Project Management Fundamentals, The Catalyst Group
  • MS Project, The Catalyst Group
  • Outward Bound team-building seminar

  • ART & ART DIRECTION EXPERIENCE

    My early product experience involved graphics work.

    See related page.



    PUBLISHING CREDITS

    See related page.

    CONTACT

    E-Mail me if you'd like to say hello!
    resume, resumé, Molyneaux, game design, resume, resumé, Molyneaux, game design,

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