I often receive e-mail asking about the availability of various products to which I
contributed, hence this page.
Sadly, the shelf life of most computer and video games -- unless they are
mega-hits -- is painfully short. Most vanish from shelves within a year...often less...never
to be seen again outside of bargain bins and inventory clearance sales.
Such is the case with those products I have worked on. If they're over a year old, you're
not likely to find them.
Clicking on the title of various products will take you to pages about my work on them.
Deep Space Nine: Crossroads of Time
-- Published by Playmates Interactive Entertainment
Availability as of Jan 1997: Occasionally still seen in software stores.
Check out the Sega Genesis and SNES carts. If that fails, contact
Playmates Interactive Entertainment.
Rules of Engagement 2
-- Published by Impressions
I get more requests for information about this game than any other, sadly, there's not
much to tell...
Availability as of Jan 1997: Long gone. I've been told that a few fellows have found
it in clearance bins. The best I can suggest is scouring ads in computer magazines and
possibly contacting Impressions, which was the game's publisher to see if they have any old
inventory in stock.
Peter Pan: A Story Painting Adventure
-- Published by Electronic Arts
Jungle Book: A Story Painting Adventure
-- Published by Electronic Arts
Rules of Engagement
-- Published by Mindcraft
Availability as of Jan 1997: Look in clearance sales, but they are likely gone forever.
In addition to the above, I was involved in the development of the following products:
Breach 2 -- Published by Omnitrend, reissued by Mindcraft
Universe 3 -- Published by Omnitrend
Paladin -- Published by Omnitrend
Breach (Amiga version) -- Published by Omnitrend
Omnitrend left the gaming scene behind after completing Rules of Engagement 2.
The company no longer creates, markets, or provides customer support for its old product line.
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