Maurice Molyneaux's Design Work On...
Rules of Engagement, Omnitrend, Rules of Engagement, Omnitrend, Rules of Engagement
Title: Rules of Engagement
Credits: Designer (Co-), Art-Director
Published: 1991 by Mindcraft
Platforms: PC & Amiga
My work on Rules of Engagement was primarily concerned with the following: participation in the overall game design (the final game synthesizes elements of Thomas R. Carbone's concept with ideas I had developed for an unproduced space-combat game); creation of an interface system which would mimick multi-mode touchscreens (simulating the controls of starships rather than displaying pretty but pointless pictures of control rooms and viewscreens).
I created and edited game missions and mission elements, and wrote the bulk of the game's documentation. After a mixup at the publisher which resulted in no one having produced a cover design for the product manual, I actually created a design from scratch in 30 minutes flat.
(And, no, the manual really isn't that big!)