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Spider-Man Stuart Little Nokia Golf Water Rapids Virtual Me Steamboat Willie King of Fighters Jamdat Solitaire Space Invaders Uno Magic 8 Ball WWE Mobile Madness Suzuki Motocross Nu-Space |
Since 2001 I've been heavily involved in the development of games for wireless devices, including PDAs but mostly on mobile phones. Below is a fairly complete list of titles I produced. In many cases I led the design as well. |
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Spider-ManFor Sony Pictures, 2002Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. Does whatever a spider can. |
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Stuart Little's Little LabyrinthsFor Sony Pictures, 2002A mouse-eye POV maze game in which the player must help Stuart Little escape each maze and find the coins that make up his allowance. Collect enough coins and Stuart can purchase prizes, like a toy car, boat, etc.
A simple game to produce, hampered only by the low-resolution handsets Sony asked us to deliver it for. |
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Nokia GolfNokia, 2004J2ME for an unnamed Nokia series 40 handsetI both produced and designed this 18 hole Golf game for Nokia. I managed both internal aspects of the project and dealt with the outside developers who produced the code and art.
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Water RapidsNokia, 2003J2ME for Nokia series 40 handsetsAn arcade style whitewater game in which players attempt to complete convoluted river courses in the shortest amount of time and while picking up the most flags. Memorizing courses, learning how to use warp whirlpools, and padding so as not to go sideways over whitewater!
A really fun project and one of the most rewarding cell phone gaming experiences I've had to date, making Water Rapids was a lot of work, but it was a joy to work on, and it was the most like designing an old style arcade game than any other project I've worked on. |
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Virtual MeNokia, 2003J2ME for Nokia series 40 handsetsA "dance" type game in which players try to trigger the right moves in order to make an on-screen alter-ego do various tasks at work and at play. Finishing various round unlocks features that can be applied to the alter-ego, allowing players to customize the character to look like themselves or who they'd want to be.
Frankly, the most troubled wireless product I dealt with in three years, in no small part because the design was a moving target. The game was designed to utilize a particular feature set of a specific Nokia handset, but late in the production some key features were omitted from the handset, totally undermining the product, which required radical changes in a very short schedule. |
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Steamboat Willie's Riverboat RescueDisney, 2003J2ME for SPRINT PCSA simple children's game with some great animation and some fun features. Players control Mickey Mouse as he steers down a rock edged river, collecting musical notes and picking up animals stranded on rafts. With each animal rescued, a small animated musical segment is added to the end of round reward. Once enough animals are rescued, the full animation is played, replicating moments from the very first Mickey Mouse cartoon. Watch out for rocks and logs, because if Mickey crashes Cap'n Pete appears and chews him out! For a finale, try to rescue Minnie Mouse. If you do, she'll kiss Mickey and his drab black and white world turns to vivid Technicolor!
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The King of FightersDigital Bridges, 2003Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
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Jamdat SolitaireJamdat, 2002Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
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