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Objective
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Summary of Qualifications
- 20 years experience in game development
- Seven years of experience
developing for wireless, with involvement in over 60 products, many spanning
200 handsets
- Skilled in multiple roles:
Production, Planning, Product Design, Creative Direction and Client
Relations
- Active participant in
Design, Development, Testing, Release, and Support phases of software
projects
- Extensive background in creation of proposals, concepts, and design and support
documentation
- Spurred development of
single versions of wireless products that can run on multiple devices,
minimizing builds and simplifying both Production and QA pipelines
- Successful execution and
delivery of products on tight schedules
- Superlative communication
skills, including:
- Professional writing
background
- Art and animation
background facilitating clear communication of concepts
- Focused and highly
motivated worker
Work Experience
June 2004—August 2007
Director of Product Development
Namco Networks America Inc., San Jose, CA
- 4th employee
- Helped build company to over 100 employees
- Managed production and creative staff
- Recruited and hired staff
- Established relationships with outside developers and contractors
Aug. 2003 - March 2004
Contract Consultant/Producer
Mitsui Inc., Nuvo
Studios, Inc.
Various consulting jobs related to localizing wireless games for the US market.
May 2000 - July 2003
Director of Production
Nuvo Studios, Inc., San Francisco, CA
- Produced majority of Nuvo products during this period
- Managed creative staff of up to 14 and created schedules and tasking
- Initiated "Common Area" and "Hyperion" systems for making one build run across multiple handsets
- Managed and worked with outside developers and clients
- Guided the design of 90% of products during this period
- Rolled up sleeves and got elbows-deep in any product where I could help
Feb. 1999 - April 2000
Contract Game Designer/Consultant
Appaloosa Interactive
Game designer on Ecco the Dolphin, Defender of the Future (Sega Dreamcast)
July 1997 - Sept. 1998
Designer/Associate Producer
Psygnosis Inc., San Francisco
- Lead Designer on three game
projects
- Associate Producer/Writer
for two external projects
Sept. 1992 - May 1997
Contract Game Designer/Consultant
Various clients
Playmates Interactive Entertainment (1994-1996)
- Designer on Star Trek Deep
Space Nine (Sega Genesis, SNES)
- Consulting designer
EA Kids (1992-1994)
- Designer of The Jungle
Book, A Story Painting Adventure (PC, EA Kids)
- Designer of Peter Pan, A
Story Painting Adventure (PC, EA Kids)
Omnitrend Inc. (1989-1993)
- Designer on Rules of
Engagement 2 (PC, Amiga)
- Designer on Rules of
Engagement (PC, Amiga)
Publishing Highlights
Columnist, Morph's Outpost
Magazine (1993-1995)
Columnist, Video Games &
Computer Entertainment Magazine (1989-1991)
Columnist, ST-Log Magazine
(1987-1989)
Technical Skills
- MS Word
- MS Excel
- MS Powerpoint
- MS Project
- Photoshop
- HTML
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