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Maurice Molyneaux

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Objective

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Summary of Qualifications

  • 20 years experience in game development
  • Seven years of experience developing for wireless, with involvement in over 60 products, many spanning 200 handsets
  • Skilled in multiple roles: Production, Planning, Product Design, Creative Direction and Client Relations
  • Active participant in Design, Development, Testing, Release, and Support phases of software projects
  • Extensive background in creation of proposals, concepts, and design and support documentation
  • Spurred development of single versions of wireless products that can run on multiple devices, minimizing builds and simplifying both Production and QA pipelines
  • Successful execution and delivery of products on tight schedules
  • Superlative communication skills, including:
    • Professional writing background
    • Art and animation background facilitating clear communication of concepts
  • Focused and highly motivated worker

Work Experience

June 2004—August 2007
Director of Product Development
Namco Networks America Inc., San Jose, CA

  • 4th employee
  • Helped build company to over 100 employees
  • Managed production and creative staff
  • Recruited and hired staff
  • Established relationships with outside developers and contractors

Aug. 2003 - March 2004
Contract Consultant/Producer
Mitsui Inc., Nuvo Studios, Inc.

Various consulting jobs related to localizing wireless games for the US market.


May 2000 - July 2003
Director of Production
Nuvo Studios, Inc., San Francisco, CA

  • Produced majority of Nuvo products during this period
  • Managed creative staff of up to 14 and created schedules and tasking
  • Initiated "Common Area" and "Hyperion" systems for making one build run across multiple handsets
  • Managed and worked with outside developers and clients
  • Guided the design of 90% of products during this period
  • Rolled up sleeves and got elbows-deep in any product where I could help

Feb. 1999 - April 2000
Contract Game Designer/Consultant
Appaloosa Interactive

Game designer on Ecco the Dolphin, Defender of the Future (Sega Dreamcast)


July 1997 - Sept. 1998
Designer/Associate Producer
Psygnosis Inc., San Francisco

  • Lead Designer on three game projects
  • Associate Producer/Writer for two external projects

Sept. 1992 - May 1997
Contract Game Designer/Consultant
Various clients

Playmates Interactive Entertainment (1994-1996)
  • Designer on Star Trek Deep Space Nine (Sega Genesis, SNES)
  • Consulting designer
EA Kids (1992-1994)
  • Designer of The Jungle Book, A Story Painting Adventure (PC, EA Kids)
  • Designer of Peter Pan, A Story Painting Adventure (PC, EA Kids)
Omnitrend Inc. (1989-1993)
  • Designer on Rules of Engagement 2 (PC, Amiga)
  • Designer on Rules of Engagement (PC, Amiga)

Publishing Highlights

Columnist, Morph's Outpost Magazine (1993-1995)

Columnist, Video Games & Computer Entertainment Magazine (1989-1991)

Columnist, ST-Log Magazine (1987-1989)

Technical Skills


  • MS Word
  • MS Excel
  • MS Powerpoint
  • MS Project
  • Photoshop
  • HTML

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