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In addition to the various types of work listed below, I art directed several games on which
I was also a designer (see the
Game Designs page for more information).
Aztec Adventure
For the books Dungeons of Discovery and Windows 95 Game SDK
Credit: Graphic Artist
Developer: Clayton Walnum
Published: 1995 by QUE
Asked to produce a simple "Eye of the Beholder" type game, I went all out and based the entire
game's graphical look on mesoamerican art.
Dragon Lord
Poker Squares
Battle Bricks
Crystals
For the book Creating Turbo C++ Games
Credit: Graphic Artist
Developer: Clayton Walnum
Published: 1994 by QUE
I produced graphics for the book's four sample games, in addition to generating artwork for the
book's chapter on creating game graphics.
Pacific Motion Demo
Credit: Director
Producer: Terry Braye
Produced: 1993 by Pacific Motion
Media: Videotape (PC Animate promotional video)
I created numerous short animations for this video demonstration,
ranging from humorous cartoons like "Drive in Date" (pictured), to business
graphics and corporate logos. Furthermore, I directed the assembly of the
video: writing narration, choosing which animations (my own and the work
of others) would be used, and supervising the editing of the tape.
Credit: Art Director
Developer: Omnitrend
Published: 1990 by Mindcraft
Platforms: PC, Amiga, Atari ST
Credit: Art Director
Developer: Omnitrend
Published: 1989 by Omnitrend Software
Platforms: PC, Amiga, Atari ST
Dungeons & Dragons: Pool of Radiance
Credit: Artist
Developer: Strategic Simulations Inc.
Published: 1988 by Strategic Simulations Inc.
Platform: Commodore 64
I directed and supervised a subcontracted artist, and myself created a small number of "monster" graphics for this title.
Credit: Art Director
Developer: Omnitrend
Published: 1988 by Omnitrend Software
Platforms: PC, Mac, Amiga, Atari ST
Credits: (uncredited artist/animator)
Developer: Novotrade
Published: 1988 by Epyx Inc.
Platforms: Atari ST & Apple IIGS
I created a number of short animations included with the product. In addition, I created four pieces of
original computer artwork which appeared on the product box.
Credit: Creator/Director
Producer: Stephen Friedman
Produced: 1988 by Epyx Inc.
Media: Videotape (Art & Film Director promotional video)
A sales video with a unique twist for 1988. In humorous fashion it demonstrated the paint and
animation features of the products...with and upon characters drawn and animated with the very software
in question. I came up with the concept for this video, storyboarded it, scripted its narration,
animated the bulk of it, and supervised its video transfer.
Magazine Covers
VIDEO GAMES & COMPUTER ENTERTAINMENT MAGAZINE
- WWII cover, Feb. 1989
- U-Force (Boxer) cover, May 1989
ST-LOG MAGAZINE
- Rigel 7 cover, October 1986 (pictured)
- Game Wizard cover, March 1987
A.N.A.L.O.G. COMPUTING MAGAZINE
- Voyager cover, Dec. 1989 (pictured)
Product Art
© 1988 Epyx Inc.
- Rules of Engagement 2 Manual & Box
Manual cover design, interior illustrations, and the box concept. Published by Impressions, 1993
- PC Animate Box
Primary box graphics: front and back (8 distinct images). Published by Pacific Motion, 1993
- 3-D Workshop Box
Inset cover image (Golden Gate Bridge). Published by Pacific Motion, 1993
- Rules of Engagement Manual
Manual cover design and interior illustrations. Published by Mindcraft, 1991
- Paladin Manual & Box
A set of eight illustrations for the manual, and the box concept. Published by Omnitrend, 1989
- Art & Film Director Box & Advertising Art
Created the four back-of-box illustrations, as well as a five frame "animation" (pictured) for use on product ads. Published by Epyx, 1988
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